// PROGRAM circle #include "TrueBASIC.h" int main(); void compute_aspect_ratio(float r, float *x, float *y); int main() { float r, xwin, ywin; GWopen(0); r = 1; // GWindow(0.0f, -r*1.5f, 0.0f, r*1.5f); GWsetpen(BLUE, -1, -1, -1); GWellipse(-r, -r, r, r); // GWquit(); return 0; }